10/30/2023 0 Comments Pyrosim 2021![]() ![]() Some stuff looks really nice, but then the way the “older” smoke behaves is too steady. My smoke emitter is quite large (50m diameter). PyroSim and Pathfinder allow our team to streamline our model builds, use unique techniques and approaches, and provide clean and concise output data. Shouldn't the hot upstream of hot air advect the colder outer air and pull it up also? Thought viscosity could help slightly, but it's not really working. To install this version of Pyrosim on your computer choose an installer below. The hot air is constantly rushing up, but it's outer shell remains pretty steady. What I miss is that the smoke beneath the rising plume gets advected. In my current sim, mostly the basic setup, I have a high temperature cloud moving up (like the usual mushroom cloud). Especially hot air should also try to expand slightly and push areas. ![]() As far as I can tell the current sparse set up in pyro (without flames, only smoke) is divergence free, right? This doesn't seem right since air is compressible. I'd really like to know what I should change, to alter the divergence behaviour of my sim. ![]()
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